Overview: I developed a Virtual Reality experience that reimagines Superpixel’s motion graphics projects as immersive, navigable environments.
Key Responsibilities:
Solo Programming: Served as the sole Unreal Engine Blueprint Programmer, building all core VR mechanics and interactions from scratch.
Asset Pipeline: Acted as the technical bridge between art and engineering. I ported and optimized high-fidelity motion graphics assets for real-time rendering in Unreal.
Collaboration: Worked closely with the Art Director to ensure the VR environments remained faithful to the original visual designs.