Project: Competitive Diving Idle Game (Mobile) Year: 2019
Overview: I led the development of this mobile title, which blends idle progression with precision-based diving mechanics. The objective challenges players to land accurately on target markers to secure first place.
Responsibilities: As the Team Lead and Unity Developer, I managed the project timeline while actively contributing to the codebase. My technical focus included developing the User Experience (UX) pipeline and programming the core gameplay systems required for the diving accuracy mechanics and win-state logic.