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Project: Cookie Idle Game (Mobile) Year: 2018
Overview: I led the development of a mobile idle game focused on cookie production and precision shape-cutting. In this dual role of Team Lead and Unity Developer, I managed the project lifecycle while contributing directly to the codebase.
Technical Implementation: My primary technical focus was architecting the User Experience (UX) and core gameplay systems. This involved implementing responsive Unity UI layouts for various mobile resolutions, programming touch-input mechanics for the cutting minigames, and optimizing game loops for mobile performance.